Shield the Flame
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You're the last one awake at a snowbound camp, and the wind wants your fire dead.
**DRAG** anywhere to raise a wind-shield — it lingers a breath after you let go, so sweeping arcs are your best friend. **SWEEP** stray embers back into the flames: every one you feed buys warmth. Gusts that slip through unblocked drain the fire. Warmth hits zero, the night wins.
Survive 120 seconds. See dawn.
Made for Mini Jam 221 — the limitation was "Staying Warm," and here it's not just a mechanic, it's the entire game: one input, one resource, one timer. Everything you see and hear is procedural — canvas and Web Audio, no engine, no assets.
**Controls:** drag with mouse or one finger. That's it.
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**FAQ**
**What is Shield the Flame?**
A 72-hour game jam entry: you're the last one awake at a snowbound camp, keeping a fire alive against the wind for 120 seconds until dawn.
**How do I play?**
Drag anywhere to raise a wind-shield and block gusts. Sweep stray embers back into the flames to feed them and restore warmth. If your warmth hits zero, the fire dies.
**Can I play on my phone?**
Yes — it's portrait, one finger, touch-friendly.
**What was the jam limitation?**
"Staying Warm" — worth 25% of the jam score. Here it's not just a mechanic, it's the entire game.
**Is it free?**
Yes, completely free, no payments.
**Was AI used to make it?**
No AI-generated images, audio, or text. Every visual is drawn procedurally by code at runtime and every sound is synthesized live with Web Audio.
**Found a bug or have feedback?**
Leave a comment on the page — I read them all.
**Can I rate it?**
If you submitted a game to Mini Jam 221, yes — rating is open during the 5-day ratings week.
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| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Aim |
| Genre | Survival |
| Tags | Arcade, mini-jam-221, winter |
| Content | No generative AI was used |





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