---

You're the last one awake at a snowbound camp, and the wind wants your fire dead.


**DRAG** anywhere to raise a wind-shield — it lingers a breath after you let go, so sweeping arcs are your best friend. **SWEEP** stray embers back into the flames: every one you feed buys warmth. Gusts that slip through unblocked drain the fire. Warmth hits zero, the night wins.


Survive 120 seconds. See dawn.


Made for Mini Jam 221 — the limitation was "Staying Warm," and here it's not just a mechanic, it's the entire game: one input, one resource, one timer. Everything you see and hear is procedural — canvas and Web Audio, no engine, no assets.


**Controls:** drag with mouse or one finger. That's it.


---


**FAQ**


**What is Shield the Flame?**

A 72-hour game jam entry: you're the last one awake at a snowbound camp, keeping a fire alive against the wind for 120 seconds until dawn.


**How do I play?**

Drag anywhere to raise a wind-shield and block gusts. Sweep stray embers back into the flames to feed them and restore warmth. If your warmth hits zero, the fire dies.


**Can I play on my phone?**

Yes — it's portrait, one finger, touch-friendly.


**What was the jam limitation?**

"Staying Warm" — worth 25% of the jam score. Here it's not just a mechanic, it's the entire game.


**Is it free?**

Yes, completely free, no payments.


**Was AI used to make it?**

No AI-generated images, audio, or text. Every visual is drawn procedurally by code at runtime and every sound is synthesized live with Web Audio.


**Found a bug or have feedback?**

Leave a comment on the page — I read them all.


**Can I rate it?**

If you submitted a game to Mini Jam 221, yes — rating is open during the 5-day ratings week.

---

Published 2 days ago
StatusReleased
PlatformsHTML5
AuthorAim
GenreSurvival
TagsArcade, mini-jam-221, winter
ContentNo generative AI was used

Development log

Leave a comment

Log in with itch.io to leave a comment.